Source code for augraphy.augmentations.brightnesstexturize

import random

import cv2
import numpy as np

from augraphy.base.augmentation import Augmentation


[docs] class BrightnessTexturize(Augmentation): """Creates a random noise in the brightness channel to emulate paper textures. :param texturize_range: Pair of floats determining the range from which to sample values for the brightness matrix. Suggested value = <1. :type brightness_range: tuple, optional :param deviation: Additional variation for the uniform sample. :type deviation: float, optional :param p: The probability that this Augmentation will be applied. :type p: float, optional """ def __init__(self, texturize_range=(0.9, 0.99), deviation=0.03, p=1): """Constructor method""" super().__init__(p=p) self.low = texturize_range[0] self.high = texturize_range[1] self.deviation = deviation self.texturize_range = texturize_range # Constructs a string representation of this Augmentation. def __repr__(self): return f"BrightnessTexturize(texturize_range={self.texturize_range}, deviation={self.deviation}, p={self.p})" # Applies the Augmentation to input data. def __call__(self, image, layer=None, force=False): if force or self.should_run(): image_output = image.copy() # for colour image if len(image.shape) > 2: hsv = cv2.cvtColor(image_output.astype("uint8"), cv2.COLOR_BGR2HSV) # for gray image else: bgr = cv2.cvtColor( image_output.astype("uint8"), cv2.COLOR_GRAY2BGR, ) hsv = cv2.cvtColor(bgr, cv2.COLOR_BGR2HSV) # compute random value value = random.uniform(self.low, self.high) # convert to float hsv = np.array(hsv, dtype=np.float64) # add noise using deviation low_value = value - (value * self.deviation) # *random.uniform(0, deviation) max_value = value + (value * self.deviation) # apply noise brightness_matrix = np.random.uniform(low_value, max_value, size=(hsv.shape[0], hsv.shape[1])) hsv[:, :, 1] *= brightness_matrix hsv[:, :, 2] *= brightness_matrix hsv[:, :, 1][hsv[:, :, 1] > 255] = 255 hsv[:, :, 2][hsv[:, :, 2] > 255] = 255 # convert back to uint8, apply bitwise not and convert to hsv again hsv = np.array(hsv, dtype=np.uint8) # non hue and saturation channel to prevent color change hsv[:, :, 2] = cv2.bitwise_not(hsv[:, :, 2]) hsv = hsv.astype("float64") # add noise using deviation again low_value = value - (value * self.deviation) max_value = value + (value * self.deviation) # apply noise again brightness_matrix = np.random.uniform(low_value, max_value, size=(hsv.shape[0], hsv.shape[1])) hsv[:, :, 1] *= brightness_matrix hsv[:, :, 2] *= brightness_matrix hsv[:, :, 1][hsv[:, :, 1] > 255] = 255 hsv[:, :, 2][hsv[:, :, 2] > 255] = 255 # convert back to uint8, apply bitwise not hsv = np.array(hsv, dtype=np.uint8) # non hue and saturation channel to prevent color change hsv[:, :, 2] = cv2.bitwise_not(hsv[:, :, 2]) image_output = cv2.cvtColor(hsv, cv2.COLOR_HSV2BGR) # convert back to gray if len(image.shape) < 3: image_output = cv2.cvtColor(hsv, cv2.COLOR_BGR2GRAY) return image_output